Concept Capers

A comical card game
for creative folk

OVERPOWERED IDEAS
FOR VISIONARY PEOPLE

Concept Capers is a quick play card game for creative industry aficionados,
and agency amateurs alike. Set inside OverBrand, a fictional creative agency,
you and up to 3 others play as creatives racing to pitch the greatest idea!

We are a team of world changing demi-god creative geniuses. We transcend the every day to create supernatural brands and revolutionary social content. We're not too humble to admit we're probably the most incredible creative team on the planet.

Find out more

Find out more

The Game

IT ALL STARTS WITH
OUR OVERPOWER™
CREATIVE WORKSHOPS

Concept Capers is a quick play, round based card game. Each round is a new 'creative workshop', and your goal is to either be the last one standing, or finish the workshop with the most influential colleague.

Leverage the skills of your agency colleagues to out-ideate the other players. Succeed in winning five workshops and you'll have a solid creative direction ready to pitch to the client.

Challenge your friends for the chance to create that illustrious, award winning idea, but remember... not everyone can win a pencil! So fire up those fonts, mobilise your mood-boards and get creative!

Our process is legendary. Many have tried to imitate it. None have come close. Unlike other creative teams, we only present one idea. Our rockstar team spend a series of workshops on a problem, then the best idea wins. Its like hunger games for creatives, but everyone totally loves it.

Whether you're an aspiring entrepreneur, a seasoned marketer, or simply someone hungry to infuse creativity into every aspect of your life, our workshops are your launchpad. Uncover hidden potential and leave with a toolkit of fresh, game-changing ideas. Let's transform the ordinary into the extraordinary together.

Your Colleagues

There are 16 playable character cards across 8 creative agency job roles.
From interns to the creative director - every job role has a unique part to play!

A GOOD IDEA CAN COME FROM ANYWHERE
BUT A GREAT IDEA COMES FROM THE A-TEAM

Dylan
Stefan
Erik
Michael
Cris
Max
Benny
Joe
Brachen
Harper
Beckett

Sylvie
Jessica
Paula
April
Susie
Cris
Lyra
Jax
Chloé
Aurora
Reneé

Fido
Dog
Buddy
Mr Fluffkins
Eddie
Finn
Bonk
Mr Yummy
Mate
Porkchop
Hank

All this studio language sounding a bit too familiar...?

OVER ACHIEVING IDEAS
FOR VISIONARY PEOPLE

LinkedIn https://uk.linkedin.com/company/wondermake
Website https://wondermake.xyz/
Twitter https://twitter.com/OverbrandStudio

Let’s Play

A fictional but frightfully familiar design studio

Lingo Bingo

The creative world is full of crazy terms and wacky wording, and if you really want to embrace your role as a creative then why not brush up on some of the language?

Next time you play, you'll be talking the talk and fully immersed as a real life creative!

Download a card

Exposure

[ ik-spoh-zher ]

A fictional currency used to entice free work. Typically resulting in a high client expectation, and an excessive amount of amends.
(see ‘Consolidated Feedback’)

Ideation Workshop

[ ahy-dee-ey-shuhn wurk-shop ]

An opportunity for the wider team to share their personal, non-project related interests in a pseudo helpful environment that presents as relevant to the current job.

Platform

[ plat-fawrm ]

The creative platform is an idea. Usually a big idea, but not really the actual execution idea.
It should influence your ideas, but ideally not be mentioned in the final output idea.

Moodboard

[ mood-bohrd ]

An aggregation of other peoples work, collated for the purpose of establishing the tone and direction of a new project. Care should be taken not to confuse them with your own ideas...

Subjectivity

[ sub-jek-tiv-i-tee ]

The natural state of most people’s creative feedback. Amends are typically phrased with preliminaries such as “I like...” or “My favourite...” and lack an understanding of larger project goals.

Scamp

[ skamp ]

When your creative director scribbles an illegible illustration on a hastily grabbed piece of paper. Usually presented with confidence and conviction but lacking context or common-sense.

Typeface

[ tahyp-feys ]

Is the name for a style or design that can be applied to your letters and words. Typefaces are to letters as clothes are to humans.
(similar to ‘Fonts’, but definitely not the same)

Mockup

[ mok-uhp ]

A visualisation of something that isn’t real, presented as if it were, in fact, real.
Most mockups never actually get made.

Route

[ root ]

A single creative direction or executional idea, usually presented in groups of three.
Clients will always pick the least harmonious parts of each route for combining.

Brand Guidelines

[ brand gahyd-lahyn ]

A redundant document that most people ignore,
outlining how to correctly use the aspects of a brand. They are often not created in accordance to the rules they contain.

Sign-off

[ sahyn-awf ]

A fictional point in the project beyond which amends will not be made. It is often discussed, but largely un-enforced.
(see ‘Scope Creep’)

Viral

[ vahy-ruhl ]

An elusive state of digital euphoria where your marketing content spreads faster than internal agency gossip. Not to be confused with medical reasons for absence.

Minimalism

[ min-uh-muh-liz-uhm]

A design philosophy that makes you question the complexity of your existence while simultaneously convincing you that 'white space' is the key to true enlightenment.

Pitch

[ pich ]

A high-stakes theatrical performance where agencies compete for a client's heart, soul, & budget. Bonus points are awarded for elaborate displays of creative grandiosity that rarely reflect the project output.

Agency Culture

[ ey-juhn-see kuhl-cher ]

A delicate ecosystem of ping pong tables, bean bags and inspirational quotes designed to foster creativity, camaraderie, and a distraction from the sense of impending deadlines.

Creative Block

[ kree-ey-tiv blok ]

A moment of artistic amnesia where ideas play hide-and-seek in the labyrinth of the mind. It's like a mental desert, complete with mirages of brilliant ideas that vanish upon closer inspection.

Client Brief

[ klahy-uhnt breef ]

A cryptic document that outlines a client's hopes and dreams. It is both mystically vague and oddly specific and used to guide creatives with phrases like "Make it timeless, but also now".

Need a gift idea for your creative friends? Looking for a fun activity for your agency team? Head on over to the store and pick up a copy of Concept Capers today!

Concept Capers is perhaps the worlds most extravagant type specimen ever made.

The game is set entirely in Hughie, a 16 style variable typeface packed full of personality and character. Why not pick it up today!

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10% of all game sales will be donated to Ideas Foundation!